﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using System.Xml;
using System.Xml.Serialization;

namespace TimeWar.Shared.Config
{

    public class PlayerConfig
    {
        public String Model;
        public Vector3 StartPosition;
        public Double Scale;
        public String BaseballBat;
        public String CollisionSpheres;
        public String Effect;
    }

    public class AllyConfig
    {
        public String Model;
        public Vector3 StartPosition;
        public Double Scale;
        public String BaseballBat;
        public String CollisionSpheres;
        public String Effect;
    }

    public class AlliedConfig
    {

        public PlayerConfig Player;
        public List<AllyConfig> Allies;

        public AlliedConfig()
        {
            Player = new PlayerConfig();
            Allies = new List<AllyConfig>();
        }
    }
}
